☆ COMMISSION INFORMATION ☆
SLOTS AVAILABLE
5/5
| YES! ✓ | NO! ✘ |
|---|---|
| OCS | HEAVY MECHA |
| NSFW | REAL PEOPLE W/O CONSENT |
| FURRIES | PROSHIP/IMMORAL THEMES |
| GORE |
| [PRICE] | BUST | HALF-BODY | FULL-BODY |
|---|---|---|---|
| SKETCH | $10 | $20 | $30 |
| LINED | $20 | $30 | $40 |
| COLORED | $30 | $40 | $50 |
| RENDERED | $35 | $50 | $65 |
| COLORED SKETCH | $15 | $30 | $35 |
| REFERENCE SHEET* | $40 | $80 | $110 |
| + SIMPLE BG/EFFECTS | $5 | - | - |
| + COMPLEX BG/EFFECTS | $10 | - | - |
| + EXTRA CHARACTER | + 75%/PER | - | - |
** REFERENCE SHEET PRICES ARE PRIMARILY DEPENDENT ON THE LEVEL OF DETAIL AND THE VARIOUS ANGLES REQUESTED, IF ANY. THESE ARE ESTIMATES.☆ to request a commission, dm on twitter or discord: @monchuyboy and @chuyboy respectively.☆ All commission payments will be taken over paypal/venmo/cashapp/zelle, in full, before the commission is started.☆ a commission can take from as little to two weeks up to more than a few months (due to time blindness and executive dysfunction). if you'd like to ensure a quick commission, give me a what you think a reasonable deadline is, and I'll do my best to meet it.☆ a commissioner is allowed as many major changes as they'd like, within reason.☆ a commissioner is responsible for bringing me references of their character and a more or less detailed description of what they'd like*. if no reference is available, please describe the character to me with as much detail as possible. i would appreciate any other sources of inspiration for comparison. i will do my best.☆ I will check in three (or more, depending on the situation) times with the commissioner. a full refund is available at the first two stages; final sketch and final ink. anything beyond that will be a partial refund ranging from 75%-50%, depending how far in the process i am. this is negotiable upon discussion, but not guaranteed to change.
**this includes the overall aesthetic/mood/tone of the desired piece.
DIRECT QUESTIONS & CONCERNS TO TWITTER/discord MESSAGES.
examples are a work in progress . . .
